Kode S RO4 – Trap fejer Bunny; går videre til finalen

Kildeknude: 982677

Bunny's karrieredefinerende Code S-løb fik en brutal afslutning i semifinalen, da #1 Protoss Trap smashed him 4-0 in one of the fastest best-of-seven series in GSL history. Trap’s late-game skills didn’t come into play at all—instead, he sealed his passage to the grand finals with his precise micro in a barrage of early-game attacks.

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Det første spil på Blackburn føltes som det eneste tilfælde, hvor Bunny fik lov til at spille en smule StarCraft II, der åbnede med hurtige Widow Mine-fald fra én base. Trap forsvarede sig godt mod dråberne og gav derefter lammende skade gennem et Immortal-Stalker-modangreb fra hans proxy-Robotics Facility. Da Trap ikke følte noget behov for at trække spillet ud meget længere, afsluttede Trap spillet hurtigt med et opfølgende angreb fra en overvældende jordhær.

The following three games were even more one-sided, with Bunny seemingly drawing dead in terms of his build orders. His attempt to go for a greedy triple-CC build on Oxide was dissected by Trap’s 4-Gate Blink Stalkers, with Sentries able to bisect the Terran main and natural with Force Fields. We never even got to see what Bunny was up to in game three on Lightshade, as he spent most of his brief time alive trying to defend against a proxy Void Ray-Battery all-in. Trap later said he was trepidatious of using such a build after his proxy Tempest-Battery strategy failed against Maru in the previous season’s semifinals, but this time around, he strolled to a fast victory.

Bunny brought out the triple-CC build one more time on 2000 Atmospheres, and yet again, Trap opted to go for 4-Gate Blink Stalkers. While Bunny had been able to get a tiny bit of advance scouting done on Oxide, he was caught almost completely off-guard this time around (even making Turrets in fear of Dark Templars), and was thus beaten even more thoroughly by his opponent’s Stalker micro.

Overall, the total in-game time for the series totaled around 26 minutes and 17 seconds—perhaps even the fastest GSL BO7 in history, pending further historical review. It was reminiscent of Trap’s semifinal series against Maru forudgående til nedsmeltningen, hvor han sikrede sejren med aggressiv taktik i begyndelsen af ​​spillet parret med fremragende mikro. Desværre for Bunny endte han med at fortsætte den seneste trend med Code S med en feel-good-historie, der ender voldsomt i semifinalen. Efter oplevelserne fra PartinG, DRG, Armani, Dream, og nu Bunny, skal fans være bange for at komme bagud med underdogs i de sidste fire.

Efter kampene sørgede den evigt ydmyge Trap for at tilskrive sin dominerende sejr en gunstig kortrækkefølge og en smule held, idet han skød tilbage fra sin tidligere påstand om, at den nuværende kortpulje favoriserer Terran. Ikke overraskende sagde Trap, at han ville foretrække en potentiel PvP-kamp mod PartinG i den store finale, i modsætning til en PvZ-kamp mod Dark.

Trap is now set to return to the Code S finals for the first time since 2019, when he placed runner-up in two consecutive seasons. Not only will it be a chance to win his first Code S title, but he might also shake off his unfortunate reputation as a player who can only win “tier 2” competitions.

Code S semifinalerne fortsætter Torsdag den 22. juli kl. 9:30 GMT (GMT+00:00) med Dark vs PartinG.

Kilde: https://tl.net/forum/starcraft-2/575754-code-s-ro4-trap-sweeps-bunny-advances-to-finals

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