ایالات متحدهپست های 296
– We ask everyone here to publicly vote (in a comment below) with their top 4 favorite maps به ترتیب.
– Voting ends May 24 at 20:00 CEST.
– We will then tally up public votes and proceed with the top four map finalists to move onto the final stage.
- چهار نقشه پایانی در چهار تورنمنت آزمایشی نقشه هیجان انگیز، که هر کدام بر روی یک نقشه متمرکز است، شامل برنامه نویسان برتر خارجی که منحصراً توسط بازیگران انتخاب شده است، نمایش داده می شود. تیم سریع فکر کنید & RemastrTV.
– After the map test tournaments are finished, we will have a final public vote on TL to decide the winner of the final four maps.
– Top voted map created by a “new map maker” will be awarded 20% of our Map Makers prize pool. New map maker = has not had maps featured in any major league or tournament.
Map Test Tournament Schedule: *
Test Tour #1 5/28 – 6/4 (Stream 6/5)
Test Tour #2 6/4 – 6/11 (Stream 6/12)
Test Tour #3 6/11 – 6/18 Map #3 (Stream 6/19)
Test Tour #4 6/18 – 6/25 Map #4 (Stream 6/26)
*Subject to change if we need to adjust
ایالات متحدهپست های 296
GLHF
پست های 461
پست های 668
2) GOOD NIGHT 1.2 – This map screams macro games and in my opinion it has the fixes for the flaws of Fighting Spirit and Circuit Breaker (think of PvT on those maps). It favors creative attacks (since you can’t defend everything especially towards the mid to late game.
3) توربین – This map will most probably play out like a mix of Transistor and Blockchain. That’s quite exciting to think about.
4) تندرا – Again the play-ability of this map, especially with the latest changes is very intriguing. It does have its flaws but it has enormous potential for some incredible late-game macro play. Definitely worth that wildcard.
ایالات متحدهپست های 221
2) Clock Strikes – Clean design, easy to follow movement and expand path, good mix of open and closed paths. Looks to be a solid map. Only concern is that the distance between expansions might be too much.
3) Sanctuary – Aesthetic is messy, but it has a good mix of open and closed areas. Looks to be reasonably balanced. P may have trouble sieging locations, and if so, I would recommend adding a gas and another mineral patch to the existing mineral only.
4) Turbine – Interesting design, possible balance issues related to high ground connected 3rd/4th base. But, seems interesting to play.
آلمانپست های 356
2) جایگاه مقدس – Also looks like it’s fun to play. I think this map will produce some good games.
3) مهره ها– Interesting concept. I think this map will produce some good games.
4) موجک – Seems like different starting positions can play out quite differently, also looks pretty cool. I think this map will produce some good games.
Canadaپست های 2304
2) Terraform
3) Bridging the Gap
4) استاتیک
ایالات متحدهپست های 1613
2) Turbine
3) Augustgrad
4) Wavelet
ایالات متحدهپست های 2614
2) Good Night – I look at this map and immediately picture solid macro play, from a players perspective I like the high ground around the 3rd both making it vulnerable and easy to hold depending on positioning. There’s a very clear idea for the players to follow to get to the lategame, feels a bit like a more interesting CB
3) Tundra – Looks interesting to play, the base layout looks pretty solid for 2-3 base play and the center area looks really interesting to set up engagements in.
4) Sanctuary – This is a map that looks like it will be easy for players to adapt to, there are multiple angles of attack without losing good spots to efficiently defend.
ایالات متحدهپست های 296
1)Good Night – I think almost any player can figure this map out without looking at the map preview.
2)Bridging the Gap – The theme of this map is great. The quirky center allows for a lot of positional variations which I enjoy. The ash decoration is 10/10 on this map.
3)Tundra – Layout is rational and tidy, this will produce strong games on this map. Also the ice decoration is 11/10.
4)Terraform – I have enjoyed watching this map become terraformed. I did play some games on this map and it plays solid.
My Runner ups are
Vertebrae & Mayday
پست های 461
1. Clock Strikes : Looks good for mass games and protoss
2. Wavelet : might be shown different game style depending on the position of each spawn
3. Turbine : natural inside of main base
4. Bridging the Gap : just looks complicated
Canadaپست های 44
2. Terraform: Out of all of them, It just looks like the most comfortable 4 player map to play on for me.
3. Tundra: Neat layout, thirds should be pretty easy to grab.
4. پناهگاه: Solid standard 4 player map.
are you happy oxtq? art thou not satisfied?
Seriously though, I don’t know what to tell you because I don’t have better reasons
there’s my 4 votes. Peace.
ایالات متحدهپست های 8
2. ایستا
3. توندرا
4. Goodnight
I’m usually big on the 4 player maps being a 2v2 user, and although these are in order, it’s still how I view them, Wasn’t me being lazy I promise haha
Cool maps though. Great job you guys
پست های 461
1.Wavelet
2.Sanctuary
3.Mayday
4.Vertebrae
Canadaپست های 2020
2. Wavelet
3. شب بخیر
4. Terraform
Source: https://tl.net/forum/bw-tournaments/572810-new-worlds-map-contest-semi-finals-vote-here
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