مسابقه نقشه جهان های جدید: نیمه نهایی (اینجا رای دهید)

گره منبع: 853651

MineraIs

ایالات متحدهپست های 296

حالا چه اتفاقی خواهد افتاد؟
– We ask everyone here to publicly vote (in a comment below) with their top 4 favorite maps به ترتیب.
– Voting ends May 24 at 20:00 CEST.
– We will then tally up public votes and proceed with the top four map finalists to move onto the final stage.
- چهار نقشه پایانی در چهار تورنمنت آزمایشی نقشه هیجان انگیز، که هر کدام بر روی یک نقشه متمرکز است، شامل برنامه نویسان برتر خارجی که منحصراً توسط بازیگران انتخاب شده است، نمایش داده می شود. us تیم سریع فکر کنید & pe RemastrTV.
– After the map test tournaments are finished, we will have a final public vote on TL to decide the winner of the final four maps.
– Top voted map created by a “new map maker” will be awarded 20% of our Map Makers prize pool. New map maker = has not had maps featured in any major league or tournament.

Map Test Tournament Schedule: *
Test Tour #1 5/28 – 6/4 (Stream 6/5)
Test Tour #2 6/4 – 6/11 (Stream 6/12)
Test Tour #3 6/11 – 6/18 Map #3 (Stream 6/19)
Test Tour #4 6/18 – 6/25 Map #4 (Stream 6/26)
*Subject to change if we need to adjust

*بیپ بیپ* مواد معدنی کافی نیست. -:- broodwarmaps.net

MineraIs

ایالات متحدهپست های 296

[در حال بارگذاری تصویر]
GLHF

*بیپ بیپ* مواد معدنی کافی نیست. -:- broodwarmaps.net

ox.tQ

پست های 461

LET’S G

اگر بسازیم، می آیند؟

عضو TL+
oxKnu

پست های 668

1) ایستا – In my opinion the best map for competitive play. The mid-game favors aggression on this map and that will result in some very exciting games (probably shorter in length than something like Eclipse, but that’s ok).

2) GOOD NIGHT 1.2 – This map screams macro games and in my opinion it has the fixes for the flaws of Fighting Spirit and Circuit Breaker (think of PvT on those maps). It favors creative attacks (since you can’t defend everything especially towards the mid to late game.

3) توربین – This map will most probably play out like a mix of Transistor and Blockchain. That’s quite exciting to think about.

4) تندرا – Again the play-ability of this map, especially with the latest changes is very intriguing. It does have its flaws but it has enormous potential for some incredible late-game macro play. Definitely worth that wildcard.

Hawk2

ایالات متحدهپست های 221

1) GOOD NIGHT 1.2 – Clean design, easy to follow movement and expand path, good mix of open and closed paths. Looks to be a solid map. Concerns is the bottom right ramp, that’s going to need to be changed, it’s way more exposed than the ramps on other start positions. Also, possible balance issue with the natural mineral line parallel to the cliff.

2) Clock Strikes – Clean design, easy to follow movement and expand path, good mix of open and closed paths. Looks to be a solid map. Only concern is that the distance between expansions might be too much.

3) Sanctuary – Aesthetic is messy, but it has a good mix of open and closed areas. Looks to be reasonably balanced. P may have trouble sieging locations, and if so, I would recommend adding a gas and another mineral patch to the existing mineral only.

4) Turbine – Interesting design, possible balance issues related to high ground connected 3rd/4th base. But, seems interesting to play.

FakeFin

آلمانپست های 356

1) شب بخیر – Looks like it would be the most fun to play, the star in the middle is also pretty cool. I think this map will produce some good games. But why shout when it’s night?
2) جایگاه مقدس – Also looks like it’s fun to play. I think this map will produce some good games.
3) مهره ها– Interesting concept. I think this map will produce some good games.
4) موجک – Seems like different starting positions can play out quite differently, also looks pretty cool. I think this map will produce some good games.

Essbee

Canadaپست های 2304

1) Sanctuary
2) Terraform
3) Bridging the Gap
4) استاتیک

EGMachine

ایالات متحدهپست های 1613

1) توندرا
2) Turbine
3) Augustgrad
4) Wavelet

I’m like, the coolest

واحد

ایالات متحدهپست های 2614

1) Static – I’ve played multiple games on this map in every P matchup, it has a good flow to it and feels better than some of the ladder maps for competitive play. It does favor aggression a bit which makes for some really fun games
2) Good Night – I look at this map and immediately picture solid macro play, from a players perspective I like the high ground around the 3rd both making it vulnerable and easy to hold depending on positioning. There’s a very clear idea for the players to follow to get to the lategame, feels a bit like a more interesting CB
3) Tundra – Looks interesting to play, the base layout looks pretty solid for 2-3 base play and the center area looks really interesting to set up engagements in.
4) Sanctuary – This is a map that looks like it will be easy for players to adapt to, there are multiple angles of attack without losing good spots to efficiently defend.
MineraIs

ایالات متحدهپست های 296

Without voting for my own maps, here are my votes in order:

1)Good Night – I think almost any player can figure this map out without looking at the map preview.
2)Bridging the Gap – The theme of this map is great. The quirky center allows for a lot of positional variations which I enjoy. The ash decoration is 10/10 on this map.
3)Tundra – Layout is rational and tidy, this will produce strong games on this map. Also the ice decoration is 11/10.
4)Terraform – I have enjoyed watching this map become terraformed. I did play some games on this map and it plays solid.

My Runner ups are
Vertebrae & Mayday

*بیپ بیپ* مواد معدنی کافی نیست. -:- broodwarmaps.net

ox.tQ

پست های 461

Here’s Khala’s votes and comments:

1. Clock Strikes : Looks good for mass games and protoss
2. Wavelet : might be shown different game style depending on the position of each spawn
3. Turbine : natural inside of main base
4. Bridging the Gap : just looks complicated

اگر بسازیم، می آیند؟

عضو TL+
CharactR

Canadaپست های 44

1. Turbine: What can I say it’s a cool concept, One that I had attempted before and failed to make work, so in that regard I kind of wish I had made Turbine. It’s also not a map I would mind playing on at all.
2. Terraform: Out of all of them, It just looks like the most comfortable 4 player map to play on for me.
3. Tundra: Neat layout, thirds should be pretty easy to grab.
4. پناهگاه: Solid standard 4 player map.

are you happy oxtq? art thou not satisfied?
Seriously though, I don’t know what to tell you because I don’t have better reasons
there’s my 4 votes. Peace.

Tlmc14 11th place, Team TLMC3 5x finalist, but most importantly I’m some idiot that makes a lot of maps.

ChoboSiR

ایالات متحدهپست های 8

1. Clock Strikes
2. ایستا
3. توندرا
4. Goodnight
I’m usually big on the 4 player maps being a 2v2 user, and although these are in order, it’s still how I view them, Wasn’t me being lazy I promise haha
Cool maps though. Great job you guys
ox.tQ

پست های 461

Pato voted on the following maps (explanation to come later):

1.Wavelet
2.Sanctuary
3.Mayday
4.Vertebrae

اگر بسازیم، می آیند؟

عضو TL+
FyRe_DragOn

Canadaپست های 2020

1. ایستا
2. Wavelet
3. شب بخیر
4. Terraform

با نام مستعار DragOn[NaS]

Source: https://tl.net/forum/bw-tournaments/572810-new-worlds-map-contest-semi-finals-vote-here

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