Az AR következő tervezési célja a hordhatóság?

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AR Insider

AR traction over the past few years has occurred mostly through the smartphone camera. As our research arm ARtillery Intelligence quantified in its mobil AR bevételi előrejelzés, ez a korai AR-módszer elérte a méreteket egy mindenütt jelenlévő eszközön, amelyet mindannyian hordozunk.

But that scale has a tradeoff. Mobile AR’s quantitative benefits come with qualitative detriments. Though AR enjoys mobile’s sheer reach, smartphones aren’t the technology’s optimal vessel. There, AR is overshadowed by other established and primary smartphone activities.

Beyond taking a back seat to other mobile use cases, AR’s use on smartphones can be awkward and un-ergonomic. Arm fatigue sets in through the act of holding one’s phone up for long periods to experience line-of-sight graphical overlays. This keeps session lengths relatively short.

Ugyanabban az időben, AR a szemüveg még nem áll készen a főműsoridőre. A spektrum egyik végén a grafikailag lenyűgöző, de stilisztikailag tarthatatlan hardver (gondoljunk csak bele: Hololens). A másik végén egy karcsú, de grafikai intenzitást tekintve elhanyagolható hardver található (gondoljunk csak a North Focalsra).

Mi kell ahhoz, hogy túllépjünk ezen a púpon? Az Apple pletykázott szemüvege felgyorsítja a dolgokat? És hány évig tart ez a folyamat? Az ARtillery ezekkel a kérdésekkel foglalkozik jelentésében, Okosszemüveg, az AR Szent Gráljához vezető út, amelyről alább kivonat az AR Insider olvasói számára.

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This comes down to a classic design tradeoff, as noted above. Visually immersive and contextually-aware AR glasses like Microsoft Hololens 2 require optics whose power consumption and heat dissipation necessitate bulky headgear, rather than anything you’d consider “eyewear.”

At the other end of the spectrum is hardware such as North Focals. Inverse to the above examples, these lack immersion and contextual awareness, but they’re stylistically-viable. Between these endpoints is a sliding scale where we see glasses like Nreal Light.

Going back farther, smartphones didn’t start with the iPhone, as earlier iterations from RIM and Windows Mobile let you make calls and send e-mail on the go. And feature phones before them gained rapid ubiquity with the simple value proposition of calls or texts from anywhere.

Throughout this progression, there was one common point of value: mobility. Whether it’s calls, texts, email, web browsing, summoning Uber or swiping Tinder, mobility has sustained as the core value proposition — albeit increasingly dressed in incremental value over time.

Applying that principle to AR, could wearability be the next era’s mobility? And if so, should it represent AR glasses’ V1 design target, which evolves over time towards advanced AR functionality? That’s opposed to starting with advanced AR then sizing-down towards wearability.

Evidence in today’s market support this play. As vizsgált last week, the latest signals for Apple’s AR glasses indicate regular glasses that eschew a Magic Leap-style AR experience in favor of simpler optical enhancements like helping you see better.

McDowall believes AR glasses will verticalize to some degree, especially in the enterprise. In other words, one monolithic Hololens that’s used across manufacturing, medicine, and education, could give way to glasses that are purpose-built for the nuances of each field.

Whether it’s for consumers or enterprises, the point is that all-day wearable displays need to have UX endpoints in mind, as they impact key development decisions. Here, McDowall identifies three pillars for AR’s: hands-free, contextual insight, and just-in-time.

The hands-free pillar is covered in the wearability principle. Contextual insight is the “defining lever of value” says McDowall, involving situationally-aware content that can be visual, audible, or haptic. And the just-in-time pillar is all about having it delivered intelligently when needed.

But of all these design targets, wearability may have to come first to get consumers to put them on. Here, irony lies in the term “smart glasses” itself. Taking the term literally, do we first need smarter glasses….as in, slightly-smarter tech-fueled versions of today’s eyewear?

“A good way to get consumer wearable displays into the mainstream is to start with the functionality of glasses,” said McDowall, “and make them a little bit better….glasses+.”

Source: https://arvrjourney.com/is-ars-next-design-target-wearability-18b1933e3a3a?source=rss—-d01820283d6d—4

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