A week ago Tactical Adventures announced that ืกืืืกืื: ืืชืจ ืืืืืกืืจ, its RPG based on the rules of Dungeons & Dragons 5th edition, would be leaving Early Access with its next update, and that we wouldnโt have long to wait. And we do not: Solasta will hit version 1.0 on May 27, after seven months of Early Access.
ื ืฉืืืืช ื ืคืืฆืืช, the developers confirm that characters in the full game will have access to seven classes up to the level cap of 10: fighter, rogue, wizard cleric, paladin, ranger, and sorcerer. No warlock, druid, monk, bard, or barbarian, though โthey may be added in future DLCs but we donโt want to make any promises before the game is out.โ
In addition, though the licence for third-party developers using D&Dโs rules gives access to a Systems Resource Document, it doesnโt contain everything thatโs in the three published rulebooks. โRemember that Wizard of the Coast only granted us a license to use the SRD 5.1, not the full D&D license,โ as Tactical Adventures explains, โmeaning that we can only use whatโs in the SRD 5.1. This includes the vast majority of the tabletop ruleset and most of the classes, races and spells โ but only one subclass for each class. This is why you wonโt find certain official archetypes, feats and spells in Solasta โ which we replaced by homebrew content linked to our own setting.โ
Even with some things missing or replaced, Solasta feels like a real D&D gameโin fact, given how tabletop players tweak the rules and homebrew their own settings, a certain amount of deviation makes it feel more like a game you play sitting around with your friends.
Finally, the developers are working to maintain save compatibility between the last update and version 1.0 so if youโre part-way through its roughly 40-hour story right now you should be able carry progress over to the full version. Itโll be available on ืงึดืืืึนืจ ื ืืื.