David Kim, Blizzard vets to work on new RTS

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Please refrain from writing low-effort troll posts about David Kim

Waxangel

United States30174 Posts

via Gamesindustry.biz

David Kim, former lead multiplayer designer on StarCraft II, is working on a real-time strategy game at new studio Uncapped Games.

Kim gave some interesting quotes in the article that suggests the direction Uncapped’s RTS may go in.

“RTS has been in this place where a lot of the very basic and core fundamental things in the game have not yet been modernized, so it’s very difficult to play an RTS,” he says. “You need hundreds of actions per minute to play a competitive RTS game.

“So what we want to do is modernize a lot of it, and make it so any gamer can play this game. And to play at a competitive level, you don’t need to practice the mechanics of it for a decade; you have to be good at the strategy, or countering what you’re seeing on the enemy’s side. We wanted to make a real strategy game rather than one where who can click the fastest is the best player.”

Jason Hughes, Uncapped’s lead producer and another Blizzard veteran, repeated a sentiment we’ve heard a lot lately, particularly from Frost Giant:

“That doesn’t mean dumbed down or simplified,” Hughes notes. “That just means lowering the barrier to entry for more people to expose them to what’s great about RTS games.”

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Nakajin

Canada7067 Posts

Thanks David Kim

Waxangel

United States30174 Posts

On July 01 2021 03:40 Nakajin wrote:
Thanks David Kim

wow I was just about to post a public note about refraining from low-effort trolling about david kim

AdministratorHey HP can you redo everything youve ever done because i have a small complaint?

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samsim

20 Posts

So is Uncapped Games a new studio?

Edit: my brain skipped over the word “new” before “Uncapped Games”

InfCereal

Canada1612 Posts

Exciting seeing all the new studios coming out specifically for RTS.

I’m a little sad that tencent picked up DKim before Frost Giant, but hopefully the competition spurs better games from everyone.

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Warcloud

United States89 Posts

“So what we want to do is modernize a lot of it, and make it so any gamer can play this game.

Any gamer can play Starcraft. The thing is, that there’s always somebody who can do all of the things faster, whether you dumb the game down or not.

sneakyfox

8043 Posts

Been trying back and forth to write a comment without a DK reference but I just can’t do it.

“I saw what sneakyfox wrote on TL.net and it made me furious” – PartinG

Legan

Finland172 Posts

Their goal seem noble, but probably controversial for many SC fans. I’m skeptical how they will manage to achieve their goal but would probably be great for RTS overall if they succeed.

It some what seems to me that SC2 devs leaving Blizzard caused a race for making RTS that can replace SC2 as its support ends. So in five years situation can be very interesting.

Nakajin

Canada7067 Posts

On July 01 2021 03:40 Waxangel wrote:

wow I was just about to post a public note about refraining from low-effort trolling about david kim

If I beat you to it, can’t it be considered high-effort trolling?

But more seriously, glad to see there’s a lot of people going back to RTS games, it’s a lot similar to what happened with isometric RPG, a bunch of people deciding at the same time to start non-related indy project and it worked great from them, hopefully it will be just as good to us.

CicadaSC

239 Posts

So Tencent owns this new RTS company but also owns Riot who is a major investor in Frost Giant. Tencent saving RTS confirmed??
CicadaSC

239 Posts

I really do trust and believe David Kim when he said he wanted to make a new RTS for 10 years. He always seemed like a passionate fella. And as he was someone who was GM with random I trust he can make a great RTS
Hanfy

Germany14 Posts

wow, this sounds awesome, some real SKILL game incoming hehe
Poopi

France10192 Posts

I guess it’s nice if more studios with former Blizzard employees wanna make RTS, we could have another great RTS with that much competition, hopefully!

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ReachTheSky

United States3119 Posts

Hell, It’s about time!

I’m optimistic about this. DK is one of the most experienced RTS designers and i’m sure throughout his tenure of blizzard/exiting the sc2 team that he has realized what gamers actually want from an rts. Here is to hoping for a high skill ceiling rts!

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Cricketer12

United States13379 Posts

I…actually don’t mind the idea. The genre is Real Time Strategy after all

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Ctone23

United States1827 Posts

“That doesn’t mean dumbed down or simplified,” Hughes notes. “That just means lowering the barrier to entry for more people to expose them to what’s great about RTS games.”

Curious what that actually means. Guessing they are dumbing down the macro / automating it.

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SC-Shield

Bulgaria464 Posts

Wasn’t Frost Giants also planning an RTS? Interesting how much these 2 games will differ.
Bomzj

Belarus15 Posts

On July 01 2021 03:57 Warcloud wrote:

Show nested quote +

“So what we want to do is modernize a lot of it, and make it so any gamer can play this game.

Any gamer can play Starcraft. The thing is, that there’s always somebody who can do all of the things faster, whether you dumb the game down or not.

Actually it’s not that fun to do repetitive things like hatchery injection or chrono boosting nexuses a few times per minute and building new bases/structures as much as you can. So I think it’s time to make RTS less mechanically based and more entertaining and it’s good to see that our beloved oldies/veterans moving to that direction finally .

Serimek

France2254 Posts

I think the game they want to create is called chess.

SC2 is the best game to watch and was the best to play before I grew old and slow…

ReachTheSky

United States3119 Posts

On July 01 2021 04:36 Bomzj wrote:

Show nested quote +

On July 01 2021 03:57 Warcloud wrote:

“So what we want to do is modernize a lot of it, and make it so any gamer can play this game.

Any gamer can play Starcraft. The thing is, that there’s always somebody who can do all of the things faster, whether you dumb the game down or not.

Actually it’s not that fun to do repetitive things like hatchery injection or chrono boosting nexuses a few times per minute and building new bases/structures as much as you can. So I think it’s time to make RTS less mechanically based and more entertaining and it’s good to see that our beloved oldies/veterans moving to that direction finally .

Games are only as entertaining as the players make them.

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Source: https://tl.net/forum/starcraft-2/574934-david-kim-blizzard-vets-to-work-on-new-rts

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