Koda S RO4 – Past pometa zajčka; napreduje v finale

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Zajčka Code S run, ki je definiral kariero, se je brutalno končal v polfinalu, kot #1 Protoss Trap smashed him 4-0 in one of the fastest best-of-seven series in GSL history. Trap’s late-game skills didn’t come into play at all—instead, he sealed his passage to the grand finals with his precise micro in a barrage of early-game attacks.

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Prva igra na Blackburnu se je zdela kot edini primer, ko je bilo Bunnyju dovoljeno malo igrati StarCraft II, saj se je začela s hitrim padcem Widow Mine z ene baze. Trap se je spretno branil pred padci, nato pa je s protinapadom Immortal-Stalker iz svojega posrednika-Robotics Facility zadal osupljivo škodo. Ker ni imel občutka, da bi bilo treba igre dolgo vleči, je Trap hitro končal igro z nadaljnjim napadom ogromne kopenske vojske.

The following three games were even more one-sided, with Bunny seemingly drawing dead in terms of his build orders. His attempt to go for a greedy triple-CC build on Oxide was dissected by Trap’s 4-Gate Blink Stalkers, with Sentries able to bisect the Terran main and natural with Force Fields. We never even got to see what Bunny was up to in game three on Lightshade, as he spent most of his brief time alive trying to defend against a proxy Void Ray-Battery all-in. Trap later said he was trepidatious of using such a build after his proxy Tempest-Battery strategy failed against Maru in the previous season’s semifinals, but this time around, he strolled to a fast victory.

Bunny brought out the triple-CC build one more time on 2000 Atmospheres, and yet again, Trap opted to go for 4-Gate Blink Stalkers. While Bunny had been able to get a tiny bit of advance scouting done on Oxide, he was caught almost completely off-guard this time around (even making Turrets in fear of Dark Templars), and was thus beaten even more thoroughly by his opponent’s Stalker micro.

Overall, the total in-game time for the series totaled around 26 minutes and 17 seconds—perhaps even the fastest GSL BO7 in history, pending further historical review. It was reminiscent of Trap’s semifinal series against Maru pred do meltdowna, kjer si je zagotovil zmago z agresivno taktiko na začetku igre v kombinaciji z odličnim mikro. Na žalost za Bunnyja je na koncu nadaljeval nedavni trend Code S, ki vsebuje zgodbo o dobrem počutju, ki se nasilno konča v polfinalu. Po izkušnjah PartinG-a, DRG-a, Armanija, Dreama in zdaj Bunnyja bodo oboževalci morali biti skepljivi, da bodo lahko zaostali za slabšimi v zadnjih štirih.

Po tekmah je vedno skromni Trap poskrbel, da je svojo dominantno zmago pripisal ugodnemu vrstnemu redu zemljevidov in malo sreče, pri čemer je sramežljivo odstopil od svoje prejšnje trditve, da je trenutni seznam zemljevidov naklonjen Terranu. Ni presenetljivo, da je Trap dejal, da bi imel raje morebitno PvP tekmo proti PartinG v velikem finalu, v nasprotju s PvZ tekmo proti Darku.

Trap is now set to return to the Code S finals for the first time since 2019, when he placed runner-up in two consecutive seasons. Not only will it be a chance to win his first Code S title, but he might also shake off his unfortunate reputation as a player who can only win “tier 2” competitions.

Polfinale Code S se bo nadaljevalo Četrtek, 22. julij 9:30 GMT (GMT + 00: 00) z Dark vs PartinG.

Vir: https://tl.net/forum/starcraft-2/575754-code-s-ro4-trap-sweeps-bunny-advances-to-finals

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