Axie Infinity Season 19 and Balance Updates

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By Shiela Bertillo

The 19th season of  Axie Infinity, a popular play-to-earn non fungible token (NFT) game, officially started yesterday, November 10. A major rebalancing patch also went along with the season’s kick off as well.

The MMR in all accounts shall reset to 1200 MMR and for players aiming to climb the leaderboard, the new season promises 3,000 Axie Infinity Shards (AXS) in rewards, which is currently valued at $400,000+. The season will last for 40 days and will conclude on December 21st.

In regards with the card balancing, drastic changes have been made in attack, shield and effects of cards of various axie classes.

“We’ve made changes that will boost certain cards and balance the power of some cards that were overly prevalent in the meta. When we make these changes we look at data produced from the Last season, Leaderboard, Tournaments, as well as the most recent off-season.” the developers wrote.

The balancing changes are indicated in the graphic below:

Part Name Attack Shield —> Attack Shield Class Description
Anemone 80 40 80 35 Aquatic
Anemone 80 40 80 35 Aquatic
Doubletalk 80 0 60 0 Bird Ignore shield.
Apply sleep to target.
(this is just a text change
the effect does not change)
Gravel Ant 30 40 30 30 Bug
Grass Snake 10 20 20 30 Reptile Apply 1 poison to target.
Croc 90 60 85 60 Reptile
Thorny Caterpillar 105 30 100 30 Bug
Lagging 40 0 30 0 Bug
Risky Fish 110 30 105 20 Aquatic
Shoal Star 115 10 110 10 Aquatic
Tiny Turtle 80 50 75 50 Reptile
Yam 30 20 20 20 Plant
Garish Worm 100 50 90 40 Bug
Cute Bunny 120 30 100 35 Bug
Goldfish 110 20 105 20 Aquatic
Post Fight 120 0 110 0 Bird
Cuckoo 0 40 0 30 Bird
Nimo 30 0 20 0 Aquatic
Antenna 80 60 80 50 Bug
Dual Blade 130 20 130 20 Beast Deal 200% damage on critical strikes.
Razor Bite 90 50 95 55 Reptile
Cottontail 0 0 0 30 Beast
Fish Snack 60 80 60 90 Bug
Timber 50 100 80 80 Beast
Mosquito 70 40 80 40 Bug
Buzz Buzz 100 40 110 40 Bug
Merry 65 85 75 85 Beast
Pupae 60 0 70 0 Bug
Tri-Feather 35 10 40 10 Bird
Rose Bud 0 40 0 50 Plant
Twin Tail 30 0 40 0 Bug
Unko 30 80 30 100 Reptile
Red Ear 10 135 10 145 Reptile
Imp 70 20 80 30 Beast
Kotaro 80 20 85 30 Reptile
Jaguar 115 35 120 35 Beast
Cactus 110 20 115 20 Plant
Ronin 75 0 80 0 Beast
Scaly Spear 100 50 110 50 Reptile
Wall Gecko 90 10 90 20 Reptile
Scarab 110 40 110 40 Bug Target cannot be healed for 2 rounds.
Scaly Spoon 80 40 80 50 Reptile
Ant 30 80 30 100 Bug
Strawberry Shortcake 0 0 0 40 Plant

Moreover, an update for crit formula has also been made to address the feedback received last season and this off-season. The developers noted that this might have been caused by  Axies with High Speed & HP having a higher average number of cards played per game which means that “despite critting less frequently as a percentage of cards played, these Axies were still critting too much relative to their morale as they had more opportunities, on average.”

“We’ve made bonus damage on critical strikes dependent on morale. So even if low morale Axies crit now, they’ll crit for less damage. We believe this will also balance high speed/high hp Axies which were becoming a bit too powerful in the meta.” the developers assured the players.

Lastly, the formula for calculating extra damage on combos from skill have also been changed which will increase the utility of skill as a stat as  “it was quite weak when compared to HP and Speed especially.”

This article is published on BitPinas: Axie Infinity Season 19 and Balance Updates

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