Destiny 2: Spire of The Watcher loot table — Armor and weapons guide

Destiny 2: Spire of The Watcher loot table — Armor and weapons guide

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Bungie’s new Destiny 2 dungeon, Spire of the Watcher, is finally here. Bringing guardians a new area to explore and conquer, but most importantly, new cowboy-themed loot to farm. Spire of the Watch takes heavy inspiration from the Wild West, from the trailer to the weapons and armor. Want your Titan, Hunter, or Warlock gunslinging with a cowboy hat on? Then this dungeon’s loot is for you. However, that isn’t the only loot in the dungeon, as we will look over the Destiny 2 Spire of the Watcher loot table for armor and weapons.

Spire of the Watcher has guardians heading into an old abandoned Spire bunker trying to stop the Vex from destroying intel by causing a reactor meltdown. Not just any Vex, however, but darkness-worshipping Vex who follow the Witness and are known as the Sol Divisive. Unfortunately, the community heavily criticized the dungeon for its length and use of recycled bosses. However, this won’t stop guardians from wanting to loot for their 10-gallon hats.

Destiny 2 loot table: Armor and weapons – Spire of the Watcher

The main appeal will be the cowboy-themed armor, but the dungeon offers a way to earn some Seventh Seraph weapons. These weapons let players use the Warmind Cells Mod, considered some of the most potent mods in Destiny 2. Sadly, some of the cowboy-themed weapons are alright at best. There is an argument to be had about the sidearm Liminal Vigil, since it could be PvP viable.

Destiny 2 Spire of the Watcher Weapons

Image via Bungie

The first encounter has the chance to drop the Long Arm scout rifle, the Seventh Seraph Carbine auto rifle, and the Terminus Hazard LMG. As for armor, you will have an opportunity for a helmet, arm, or leg piece during the first encounter. The second encounter can drop the LMG Terminus Hazard or the Seventh Seraph Officer Revolver. And the armor for the second encounter can drop a chest piece, arms, or a mark/cloak/bond. The last encounter can drop any previous weapons, as well as the grenade launcher, Wilderflight, the sidearm, Liminal Vigil, or the bow, Hierarchy of Needs. It can also drop any armor piece.

The unique exotic bow, Hierarchy of Needs, is the dungeon’s grand prize and is randomly given to lucky players in the end chest. Its ability is Guidance Ring, which builds energy with precious shots. Hip-firing the bow creates the Guidance Ring. Once created, shots through the ring create projectiles that do more damage based on the distance. Guardians should also focus on the dungeon’s triumphs if they want to increase their odds of getting the weapon. Lastly, the Hierarchy of Needs catalyst can be obtained by completing the dungeon on Master difficulty.

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