Legends of Runeterra will soon be releasing patch 4.0.0 and the full patch notes have now been confirmed by Riot Games.
After the excitement of the 2022 World Championship and the World Ender expansion, this patch is much smaller.
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It will include some gameplay updates and bug hotfixes.
However, both of these are crucial to ensuring that Legends of Runeterra runs smoothly and well for all players.
There will also be some new card adjustments coming to the game to help with some balancing issues and problems.
So, let’s look at the full patch notes for Legends of Runeterra patch 4.0.0.
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Full Patch Notes for Legends of Runeterra Patch 4.0.0
Here are the full patch notes for Legends of Runeterra patch 4.0.0.
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Additionally, these card adjustments were made way back on December 13 2022.
But, they have just now been noted to remind players of what to expect with these cards.
LoR Gameplay System Updates
These gameplay system updates are crucial to ensure that players have a good experience when playing the game.
Even if they aren’t as interesting as brand-new content.
LoR Card Adjustments
Acolyte’s Reliquary
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Old: 1c
New: 2c
The Unforgiving Cold
Old: 4c
New: 5c
Champion’s Strength
Old: 8c
New: 9c
Blooming Cultist
Old: Attune
New: No Attune
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Legends of Runeterra Bug Fixes
- Fixed an issue in The Path of Champions where the Roman Numeral ‘I’ was displayed in the names of some champions at 1 Star power.
- Fixed an issue where some units would be missing the flyout mentioning which cards created them after being recalled.
- Fixed an issue where Corrupted Azir was only playing base level up animation when video settings were at “high” or lower
- Fixed an issue where Ryze’s win condition was incorrectly counting copies or duplicates of existing World Runes as unique
- Fixed some minor text formatting issues.
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- Source: https://realsport101.com/league-of-legends/legends-of-runeterra-400-patch-notes/
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