LoL 13.5 Patch Notes REVEALED

LoL 13.5 Patch Notes REVEALED

Source Node: 1997981
Thumbnail for video

Riot Games have revealed the official patch notes for League of Legends patch 13.5.

At long last, Yuumi’s highly anticipated rework is finally here. Alongside those adjustments, players can expect balancing and tuning across numerous champions. Apart from that, several items and runes will be getting a look.

Advertisement

Here are the LoL 13.5 Patch Notes revealed.

LoL 13.5 Patch Notes REVEALED

Champions

A total of 21 champions will be buffed, nerfed, or changed in patch 13.5.

Buffs & Nerfs

Aatrox

W – Infernal Chains

Advertisement

  • Cooldown: 20/18.5/17/15.5/14 seconds ⇒ 20/18/16/14/12 seconds
  • Slow: 25% at all ranks ⇒ 25/27.5/30/32.5/35%

R – World Ender

  • Bonus AD: 20/30/40% AD ⇒ 20/32.5/45% AD

Ashe

Q – Ranger’s Focus

  • Mana Cost: 50 ⇒ 30
  • Empowered Duration: 4 seconds ⇒ 6 seconds

W – Volley

  • Physical Damage: 20/35/50/65/80 (+ 100% AD) ⇒ 10/25/40/55/70 (+ 100% AD)

R – Enchanted Crystal Arrow

Advertisement

  • Cooldown: 80/70/60 ⇒ 100/80/60

Aurelion Sol

Base Stats

  • Health Growth: 100 ⇒ 95
  • Armor Growth: 4.6 ⇒ 4.3

Q – Breath of Light

  • Burst Proc Damage: 20 – 40 (based on level) (+ 40 / 50 / 60 / 70 / 80) (+ 40% AP) (+ (0.031% Stardust stacks) of target maximum health ⇒ 20 – 40 (based on level) (+ 40 / 50 / 60 / 70 / 80) (+ 35% AP) (+ (0.031% Stardust stacks) of target maximum health

Azir

Base Stats

  • Base Health: 622 ⇒ 550

Advertisement

  • Armor Growth: 4.2 ⇒ 5
  • Base Mana: 380 ⇒ 320
  • Mana Growth: 36 ⇒ 40
  • Attack Damage Growth: 2.8 ⇒ 3.5
  • Base Attack Speed: 0.625 (Note: Unchanged)
  • Attack Speed Ratio: 0.625 ⇒ 0.694
  • Attack Speed Growth: 3% ⇒ 5%

Passive – Shurima’s Legacy

  • Duration: 60 seconds ⇒ 30 seconds
  • Damage: 150 (+4 per minute) (+15% AP) physical damage ⇒ 230-410 (based on level) (+40% AP) magic damage
  • [REMOVED] Bonus Damage to Champions: 37.5% bonus damage ⇒ 0% bonus damage
  • [NEW] Spell-cial Effects: Azir’s Sun Disc will now apply Azir’s spell effects as a single-target spell
  • Sun Disc Health: 2550 ⇒ 3000
  • Sun Disc Armor: 60 (+1 per minute) ⇒ 30-90 (based on level)
  • Sun Disc Magic Resist: 100 (+1 per minute) ⇒ 30-90 (based on level)
  • Sun Disc Debuff: Loses 100 armor while Azir is far away or dead ⇒ Loses 100 armor and magic resist while Azir is far away or dead
  • Cooldown: 180 seconds ⇒ 90 seconds (Note: Cooldown begins after the Sun Disc falls.)
  • Bugfix: Azir’s Sun Disc will no longer lose Armor and Magic Resist while Azir is untargetable

Q – Conquering Sands

  • Magic Damage: 70/90/110/130/150 (+30% AP) ⇒ 60/80/100/120/140 (+35% AP) (Note: this will be a buff at 200 AP and above.)
  • Mana Cost : 55 ⇒ 65/70/75/80/85

W – Arise!

Advertisement

  • Slower Soldiers: 15/25/35/45/55% passive attack speed ⇒ 50/60/70/80/90 additional magic damage
  • Total Magic Damage: 50-150 (based on level) (+55% AP) ⇒ 50-200 (based on level and W rank) (+55% AP)
  • [REMOVED] Three’s NOT a Party: Bonus attack speed granted while Azir has 3 soldiers spawned has been removed

E – Shifting Sands

  • Magic Damage: 60/100/140/180/220 (+ 55% AP) ⇒ 60/100/140/180/220 (+ 40% AP)

Caitlyn

Base Stats

  • Base Armor: 28 ⇒ 27
  • Base Attack Damage: 62 ⇒ 60

Fizz

W – Seastone Trident

Advertisement

  • Mana Restored: 20/28/36/44/52 ⇒ 30/40/50/60/70 (note: this is 100% of mana cost)

E – Playful/Trickster

  • Magic Damage: 70/120/170/220/270 (+90% AP) ⇒ 80/130/180/230/280 (+90% AP)
  • Mana Cost: 90/95/100/105/110 ⇒ 75/80/85/90/95

Gangplank

Passive – Trial by Fire

  • Bonus True Damage: 55-310 (+ 100% bonus AD) (+ 0-200 based on critical chance) ⇒ 50-250 (+ 100% bonus AD) (+ 0-200 based on critical chance)

E – Powder Keg

  • [NEW] Kegs Ahoy!: All players will now be able to see the number of kegs Gangplank has available beneath his mana bar.
  • Keg Recharge Rate: 18/17/16/15/14 seconds ⇒ 18 seconds at all ranks

Jinx

Advertisement

Base Stats

  • Attack Speed Growth: 1% ⇒ 1.36%

W – Zap!

  • Mana Cost: 50/55/60/65/70 ⇒ 40/45/50/55/60
  • Slow: 30/40/50/60/70% ⇒ 40/50/60/70/80%

R – Super Mega Death Rocket!

  • Damage Cap Against Monsters: 800 ⇒ 1200

Kennen

Q – Thundering Shuriken

  • Cooldown: 8/7/6/5/4 seconds ⇒ 7/6.25/5.5/4.75/4 seconds

Advertisement

  • Magic Damage: 75/120/165/210/255 (+ 75% AP) ⇒ 75/125/175/225/275 (+ 85% AP)

W – Electrical Surge

  • [New] Shock Zone: A range indicator will be visible to Kennen when an enemy champion becomes marked.

E – Lightning Rush

  • Damage to Minions Modifier: 50% ⇒ 65%

LeBlanc

Q – Sigil of Malice

  • [NEW] Mana for Magic Tricks: Killing a unit with either part of Sigil of Malice restores 100% of the Mana Cost and 30% of the spell’s remaining cooldown.
  • NEWMinions, Disappear!: Sigil of Malice now deals an additional 10-146 (levels 1-18) damage to minions.

R – Mimic

  • [NEW] Mimic – Sigil of Malice: R > Q will now mimic the bonus damage to minions of the original ability.

Advertisement

Pantheon

Base Stats

  • Base Health Regeneration per 5 Seconds: 7.5 ⇒ 6
  • Attack Speed: 0.644 ⇒ 0.658

Q – Comet Spear

  • Cooldown: 13/11.75/10.5/9.25/8 seconds ⇒ 11/10.25/9.5/8.75/8 seconds
  • Mana Cost: 30 ⇒ 25
  • Q Tap Windup Time: 0.25 seconds ⇒ 0.2 seconds

E – Aegis Assault

  • Cooldown: 22/20.5/19/17.5/16 seconds ⇒ 22/21/20/19/18 seconds

Qiyana

Advertisement

Q – Edge of Ixtal/Elemental Wrath

  • Physical Damage: 50/80/110/140/170 (+75% bonus AD)⇒ 50/85/120/155/190 (+75% bonus AD)

E – Audacity

  • Cooldown: 12/11/10/9/8 seconds ⇒ 11/10/9/8/7 seconds

Rammus

Base Stats

  • Attack Damage Growth: 3.5 ⇒ 2.75

Q – Powerball

  • Magic Damage: 100/130/160/190/220 (+100% AP) ⇒ 100/125/150/175/200 (+100% AP)

Rumble

Advertisement

E – Electro Harpoon

  • Magic Resist Shred on One Harpoon Hit: 10% ⇒ 12/14/16/18/20%
  • Magic Resist Shred on Two Harpoons Hit: 20% ⇒ 24/28/32/36/40%

Samira

P – Daredevil Impulse

  • Movement Speed per Stack: 1/2/3/4% per stack (maxed out at 6-24%) ⇒ 2/2.5/3/3.5% per stack (maxed out at 12-21%)

Tryndamere

Base Stats

  • Health Growth: 112 ⇒ 115
  • Attack Damage Growth: 3.7 ⇒ 4

Twitch

Advertisement

Passive – Contaminate

  • Magic Damage per Stack: 35% AP ⇒ 30% AP

Xayah

Base Stats

  • Physical Damage: 55/65/75/85/95 (+60% bonus AD) ⇒ 50/60/70/80/90 (+60% bonus AD)
  • Cooldown: 10/9.5/9/8.5/8 seconds ⇒ 11/10.5/10/9.5/9 seconds

Yuumi

Base Stats

  • Health Growth: 84 ⇒ 69
  • Base Mana: 400 ⇒ 440

Advertisement

Passive – Feline Friendship

  • [NEW] Base Armor: When Yuumi’s spells or attacks affect champions, she heals herself and charges a heal for her allies. If she attaches within the next 4 seconds, she brings the heal to her ally as well. While attached, this effect automatically occurs.
  • [NEW] Making Friends: While attached, Yuumi builds Friendship whenever her Ally kills enemy champions and minions. Each ally has their own unique Friendship score. While attached to her Best Friend, Yuumi’s abilities gain bonus effects.
  • Cooldown: 20-10 seconds (levels 1-11)
  • Heal Amount: 25-110 (+15% AP) (levels 1-18)
  • Pouncing Passive: While Yuumi’s passive is ready her auto attack range is increased by 50

Q – Prowling Projectile

  • Ability Description: Yuumi fires a missile that slows the first enemy hit. If cast while attached, Yuumi can control the missile for a short period before it becomes empowered, greatly accelerating and slowing enemies by an increased amount.
  • Best Friend Bonus: This ability’s slow will always be empowered and hitting enemy champions also grants 10/12/14/16/18/20 (+10% AP) on-hit damage to her ally for 5 seconds. This damage is increased by up to 75% based on her ally’s Critical Strike Chance.
  • Cooldown: 7.5/7.25/7.0/6.75/6.5/6.25 seconds
  • Mana Cost: 50/55/60/65/70/75
  • Damage: 60/90/120/150/180/210 (+20% AP)
  • Slow: 20% for 1 second
  • Best Friend Empowered Damage: 80/140/200/260/320/380 (+35% AP)
  • Best Friend Empowered Slow: 55/60/65/70/75/80% decaying over 2 seconds to 20%
  • Projectile Missile Width: 65 ⇒ 60
  • [NEW] Eyes like a Cat: Hitting an enemy with Yuumi’s Q now reveals them. (Note: this will not reveal stealthed enemies.)

W – You and Me!

  • [REMOVED] Adaptive Force Bonus: Yuumi and her attached ally will no longer receive adaptive force bonus stats
  • [REMOVED] Was UnfAery: Yuumi’s W no longer counts as a “Positive Boon” for Summon Aery
  • Best Friend Bonus: Yuumi gains an additional 10-20% heal and shield power (based on Ally level) and her Best Friend gains 3/5/7/9/11 (+4% AP) on-hit healing. This is affected by Yuumi’s heal and shield power.

E – Zoomies!

  • [NEW] Trading Heals for Shields: Now shields allies instead of healing
  • Cooldown: 12/11.5/11/10.5/10 seconds

Advertisement

  • Mana Cost: 80/90/100/110/120
  • Shield Strength: 90/120/150/180/210 (+30% AP)
  • Movement Speed Bonus: Allies receive a 20% movement speed bonus while Yuumi’s E shield persists (until shield is broken or decays after 3 seconds)
  • Attack Speed Bonus: 35% (+8% per 100 AP)
  • Anchor Mana Restoration: Yuumi restores 20/24/28/32/36 Mana to her Anchor (not herself), increased by up to 100% based on their missing Mana (30% to 80% missing mana).
  • A Helping Paw: E – Zoomies! does not have a Best Friend bonus because Yuumi should be able to save all her allies

R – Final Chapter

  • Ability Description: For 3.5 seconds, Yuumi fires 5 magical waves that affect enemies and allies. If cast while attached, Yuumi can steer the waves to follow her mouse. For ally champions, the waves heal. The heal is increased by 130% on her Best Friend. All excess healing is converted to a shield, lasting 3 seconds after the ability ends. For all enemies, the waves deal damage and apply a stacking slow.
  • Cooldown: 110/100/90 seconds ⇒ 120/110/100 seconds
  • Magic Damage per Wave: 60/80/100 (+20% AP) ⇒ 75/100/125 (+20% AP)
  • Heal per Wave: 35/50/65 (+15% AP)
  • Slow Duration: 1.25 seconds
  • Slow Amount: 10% + 10% additive per wave hit (maximum of 50% slow)
  • Best Friend Bonus: Waves also grant Yuumi’s Best Friend 20/40/60 (+10% AP) Armor and Magic Resistance for the duration of the spell.

Yorick

E – Mourning Mist

  • Ghoul Bonus Damage: 40% ⇒ 30% (Note: this is applied up to 8 times per Ghoul).

Zed

Advertisement

Base Stats

  • Magic Resist: 32 ⇒ 29

E – Shadow Slash

  • Cooldown: 5/4.75/4.5/4.25/4 seconds ⇒ 5/4.5/4/3.5/3 seconds

Items

Archangel’s Staff

  • Ability Power: 80 AP ⇒ 70 AP

Seraph’s Embrace

  • Ability Power: 80 AP ⇒ 70 AP
  • Health: 250 ⇒ 200

Advertisement

Cosmic Drive

  • Cooldown: Fiendish Codex + Aether Wisp + Ruby Crystal + 850 gold ⇒ Fiendish Codex + Aether Wisp + Amplifying Tome + 815g
  • [REMOVED] Health Given: 200 health ⇒ 0 health
  • Ability Power: 65 AP ⇒ 90 AP

Plated Steelcaps

  • [NEW] An Auto’s an Auto, No Matter the Code: Steelcaps now looks for all auto attacks for its damage reduction rather than auto attacks tagged with just auto attack and nothing else.

Runes

Grasp of the Undying

  • [REMOVED] Percent of Maximum Health Healing: 1.7% (melee champions)/1.02% (ranged champions) ⇒ 1.2% + 3 (melee champions)/0.72% +1.8 (ranged champions)
  • Maximum Health Gained: 5 (melee champions)/3 (ranged champions) ⇒ 7 (melee champions)/4 (ranged champions)

Triumph

Advertisement

  • Heal on Takedowns: 10% of missing health ⇒ 2.5% of maximum health (+5% of missing health)

Jungle Adjustments

Counter Jungling

  • Counter Jungling Damage: Junglers deal 20% increased damage to their own camps and scuttle ⇒ ALL CAMPS

Jungle Camp Gold

  • Blue Sentinel: 80 ⇒ 90 gold
  • Gromp: 70 ⇒ 80 gold
  • Krugs (Medium): 5 ⇒ 10 gold
  • Krugs (Small): 13 ⇒ 14 gold
  • Greater Murk Wolf: 50 ⇒ 55 gold
  • Crimson Raptor (Large): 30 ⇒ 35 gold
  • Raptors (Small): 7 ⇒ 8 gold
  • Red Brambleback: 80 ⇒ 90 gold

Jungler Lane Experience

Advertisement

  • Jungler Lane Experience: 75% of total experience ⇒ 40-75% (scaling from 0-14 minutes)

Sweeping Lens

  • Ability Power: 90-60 seconds ⇒ 120-60 seconds (based on average level)

ARAM Adjustments

  • [REMOVED] Ta-ta Towers: Tower rubble has been removed from the game.

Outer Turrets

  • Turret Damage: 185 base, scaling to 233 over 8 minutes ⇒ 185 base, scaling to 293 over 12 minutes
  • Turret Armor: 70 base, scaling to 78 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes
  • Turret Magic Resist: 75 base, scaling to 83 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes
  • [NEW] Defenses Down: Once the game has reached 12 minutes, Outer Turret Armor and Magic Resist will be set to 40

Inhibitor Turrets

  • [NEW] Fortification Buff: When your team’s outer turret falls, this turret receives 30% Damage Reduction for 60 seconds.
  • Turret Damage: 195 base, scaling to 243 over 8 minutes ⇒ 195 base, scaling to 375 over 15 minutes
  • Turret Armor: 70 base, scaling to 78 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes

Advertisement

  • Turret Magic Resist: 75 base, scaling to 83 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes

Nexus Turrets

  • Turret Damage: 175 base, scaling to 223 over 8 minutes ⇒ 195 base, scaling to 375 over 15 minutes
  • Turret Armor: 70 base, scaling to 78 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes
  • Turret Magic Resist: 75 base, scaling to 83 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes

Brush Changes

  • Perfectly Balanced: Adjusted the placement of the 3 brushes in the center of the bridge to be exactly equidistant so Blue team no longer has a half-Teemo’s worth of distance advantage when running to their brush.

Balance Adjustments – Buffs

  • Hecarim: Damage Dealt: 100% ⇒ 105%

Balance Adjustments – Nerfs

  • Annie: Damage Dealt: 100% ⇒ 95%; Shielding Modifier: 100% ⇒ 80%
  • Ryze: Damage Dealt: 110% ⇒ 105%
  • Udyr: Damage Dealt: 105% ⇒ 100%

Champion Pricing Update

  • 450 BE / 260 RP: Champions that are awesome for new players. These have a strong fantasy and an approachable kit that our data suggests helps folks find success early. Examples include Malphite, Miss Fortune, and Yuumi.

Advertisement

  • 1350 BE / 585 RP: Champions that are a bit more complex than the lower tier, but still approachable for interested folks. These will have more nuanced skill checks in their play patterns, but maintain reasonable skill floors and have proven to be fan favorites. Examples include Yasuo, Lucian, and Sett.
  • 3150 BE / 790 RP: Champions that have a larger degree of difficulty or specialization in their play. These will often have steeper learning curves to climb before one sees consistent success with them. Examples include LeBlanc, Shaco, and Yorick.
  • 4444 BE / 880 RP: Only perfection and beauty are allowed at this tier. HAHAHAHA.
  • 4800 BE / 880 RP: The majority of the roster will live here.
  • 6300 BE / 975 RP: Champions that have come out in the past two seasons, after which they will move to the tier above after the next season starts.
  • 7800 BE / 975 RP: Champions that have come out in the past week.

Competitive

  • First dodge: -3 LP ⇒ -5 LP
  • Subsequent dodges: -10LP ⇒ -15 LP

Time Stamp:

More from Realsport