United States296 Posts
– We ask everyone here to publicly vote (in a comment below) with their top 4 favorite maps in order.
– Voting ends May 24 at 20:00 CEST.
– We will then tally up public votes and proceed with the top four map finalists to move onto the final stage.
– The final four maps will be featured in four exciting map test tournaments, each focusing on one map, involving top foreign progamers exclusively casted by Team Think Quick & RemastrTV.
– After the map test tournaments are finished, we will have a final public vote on TL to decide the winner of the final four maps.
– Top voted map created by a “new map maker” will be awarded 20% of our Map Makers prize pool. New map maker = has not had maps featured in any major league or tournament.
Map Test Tournament Schedule: *
Test Tour #1 5/28 – 6/4 (Stream 6/5)
Test Tour #2 6/4 – 6/11 (Stream 6/12)
Test Tour #3 6/11 – 6/18 Map #3 (Stream 6/19)
Test Tour #4 6/18 – 6/25 Map #4 (Stream 6/26)
*Subject to change if we need to adjust
United States296 Posts
GL HF
461 Posts
668 Posts
2) GOOD NIGHT 1.2 – This map screams macro games and in my opinion it has the fixes for the flaws of Fighting Spirit and Circuit Breaker (think of PvT on those maps). It favors creative attacks (since you can’t defend everything especially towards the mid to late game.
3) Turbine – This map will most probably play out like a mix of Transistor and Blockchain. That’s quite exciting to think about.
4) Tundra – Again the play-ability of this map, especially with the latest changes is very intriguing. It does have its flaws but it has enormous potential for some incredible late-game macro play. Definitely worth that wildcard.
United States221 Posts
2) Clock Strikes – Clean design, easy to follow movement and expand path, good mix of open and closed paths. Looks to be a solid map. Only concern is that the distance between expansions might be too much.
3) Sanctuary – Aesthetic is messy, but it has a good mix of open and closed areas. Looks to be reasonably balanced. P may have trouble sieging locations, and if so, I would recommend adding a gas and another mineral patch to the existing mineral only.
4) Turbine – Interesting design, possible balance issues related to high ground connected 3rd/4th base. But, seems interesting to play.
Germany356 Posts
2) Sanctuary – Also looks like it’s fun to play. I think this map will produce some good games.
3) Vertebrae– Interesting concept. I think this map will produce some good games.
4) Wavelet – Seems like different starting positions can play out quite differently, also looks pretty cool. I think this map will produce some good games.
Canada2304 Posts
2) Terraform
3) Bridging the Gap
4) Static
United States1613 Posts
2) Turbine
3) Augustgrad
4) Wavelet
United States2614 Posts
2) Good Night – I look at this map and immediately picture solid macro play, from a players perspective I like the high ground around the 3rd both making it vulnerable and easy to hold depending on positioning. There’s a very clear idea for the players to follow to get to the lategame, feels a bit like a more interesting CB
3) Tundra – Looks interesting to play, the base layout looks pretty solid for 2-3 base play and the center area looks really interesting to set up engagements in.
4) Sanctuary – This is a map that looks like it will be easy for players to adapt to, there are multiple angles of attack without losing good spots to efficiently defend.
United States296 Posts
1)Good Night – I think almost any player can figure this map out without looking at the map preview.
2)Bridging the Gap – The theme of this map is great. The quirky center allows for a lot of positional variations which I enjoy. The ash decoration is 10/10 on this map.
3)Tundra – Layout is rational and tidy, this will produce strong games on this map. Also the ice decoration is 11/10.
4)Terraform – I have enjoyed watching this map become terraformed. I did play some games on this map and it plays solid.
My Runner ups are
Vertebrae & Mayday
461 Posts
1. Clock Strikes : Looks good for mass games and protoss
2. Wavelet : might be shown different game style depending on the position of each spawn
3. Turbine : natural inside of main base
4. Bridging the Gap : just looks complicated
Canada44 Posts
2. Terraform: Out of all of them, It just looks like the most comfortable 4 player map to play on for me.
3. Tundra: Neat layout, thirds should be pretty easy to grab.
4. Sanctuary: Solid standard 4 player map.
are you happy oxtq? art thou not satisfied?
Seriously though, I don’t know what to tell you because I don’t have better reasons
there’s my 4 votes. Peace.
United States8 Posts
2. Static
3. Tundra
4. Goodnight
I’m usually big on the 4 player maps being a 2v2 user, and although these are in order, it’s still how I view them, Wasn’t me being lazy I promise haha
Cool maps though. Great job you guys
461 Posts
1.Wavelet
2.Sanctuary
3.Mayday
4.Vertebrae
Canada2020 Posts
2. Wavelet
3. Good Night
4. Terraform
Source: https://tl.net/forum/bw-tournaments/572810-new-worlds-map-contest-semi-finals-vote-here
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