New Worlds Map Contest: Semi Finals (VOTE HERE)

Source Node: 853651

MineraIs

United States296 Posts

What will happen now?
– We ask everyone here to publicly vote (in a comment below) with their top 4 favorite maps in order.
– Voting ends May 24 at 20:00 CEST.
– We will then tally up public votes and proceed with the top four map finalists to move onto the final stage.
– The final four maps will be featured in four exciting map test tournaments, each focusing on one map, involving top foreign progamers exclusively casted by us Team Think Quick & pe RemastrTV.
– After the map test tournaments are finished, we will have a final public vote on TL to decide the winner of the final four maps.
– Top voted map created by a “new map maker” will be awarded 20% of our Map Makers prize pool. New map maker = has not had maps featured in any major league or tournament.

Map Test Tournament Schedule: *
Test Tour #1 5/28 – 6/4 (Stream 6/5)
Test Tour #2 6/4 – 6/11 (Stream 6/12)
Test Tour #3 6/11 – 6/18 Map #3 (Stream 6/19)
Test Tour #4 6/18 – 6/25 Map #4 (Stream 6/26)
*Subject to change if we need to adjust

*beep beep* not enough Minerals. -:- broodwarmaps.net

MineraIs

United States296 Posts

[image loading]
GL HF

*beep beep* not enough Minerals. -:- broodwarmaps.net

ox.tQ

461 Posts

LET’S G

If we build it, will they come?

TL+ Member
oxKnu

668 Posts

1) Static – In my opinion the best map for competitive play. The mid-game favors aggression on this map and that will result in some very exciting games (probably shorter in length than something like Eclipse, but that’s ok).

2) GOOD NIGHT 1.2 – This map screams macro games and in my opinion it has the fixes for the flaws of Fighting Spirit and Circuit Breaker (think of PvT on those maps). It favors creative attacks (since you can’t defend everything especially towards the mid to late game.

3) Turbine – This map will most probably play out like a mix of Transistor and Blockchain. That’s quite exciting to think about.

4) Tundra – Again the play-ability of this map, especially with the latest changes is very intriguing. It does have its flaws but it has enormous potential for some incredible late-game macro play. Definitely worth that wildcard.

Hawk2

United States221 Posts

1) GOOD NIGHT 1.2 – Clean design, easy to follow movement and expand path, good mix of open and closed paths. Looks to be a solid map. Concerns is the bottom right ramp, that’s going to need to be changed, it’s way more exposed than the ramps on other start positions. Also, possible balance issue with the natural mineral line parallel to the cliff.

2) Clock Strikes – Clean design, easy to follow movement and expand path, good mix of open and closed paths. Looks to be a solid map. Only concern is that the distance between expansions might be too much.

3) Sanctuary – Aesthetic is messy, but it has a good mix of open and closed areas. Looks to be reasonably balanced. P may have trouble sieging locations, and if so, I would recommend adding a gas and another mineral patch to the existing mineral only.

4) Turbine – Interesting design, possible balance issues related to high ground connected 3rd/4th base. But, seems interesting to play.

FakeFin

Germany356 Posts

1) GOOD NIGHT – Looks like it would be the most fun to play, the star in the middle is also pretty cool. I think this map will produce some good games. But why shout when it’s night?
2) Sanctuary – Also looks like it’s fun to play. I think this map will produce some good games.
3) Vertebrae– Interesting concept. I think this map will produce some good games.
4) Wavelet – Seems like different starting positions can play out quite differently, also looks pretty cool. I think this map will produce some good games.

Essbee

Canada2304 Posts

1) Sanctuary
2) Terraform
3) Bridging the Gap
4) Static

EGMachine

United States1613 Posts

1) Tundra
2) Turbine
3) Augustgrad
4) Wavelet

I’m like, the coolest

unit

United States2614 Posts

1) Static – I’ve played multiple games on this map in every P matchup, it has a good flow to it and feels better than some of the ladder maps for competitive play. It does favor aggression a bit which makes for some really fun games
2) Good Night – I look at this map and immediately picture solid macro play, from a players perspective I like the high ground around the 3rd both making it vulnerable and easy to hold depending on positioning. There’s a very clear idea for the players to follow to get to the lategame, feels a bit like a more interesting CB
3) Tundra – Looks interesting to play, the base layout looks pretty solid for 2-3 base play and the center area looks really interesting to set up engagements in.
4) Sanctuary – This is a map that looks like it will be easy for players to adapt to, there are multiple angles of attack without losing good spots to efficiently defend.
MineraIs

United States296 Posts

Without voting for my own maps, here are my votes in order:

1)Good Night – I think almost any player can figure this map out without looking at the map preview.
2)Bridging the Gap – The theme of this map is great. The quirky center allows for a lot of positional variations which I enjoy. The ash decoration is 10/10 on this map.
3)Tundra – Layout is rational and tidy, this will produce strong games on this map. Also the ice decoration is 11/10.
4)Terraform – I have enjoyed watching this map become terraformed. I did play some games on this map and it plays solid.

My Runner ups are
Vertebrae & Mayday

*beep beep* not enough Minerals. -:- broodwarmaps.net

ox.tQ

461 Posts

Here’s Khala’s votes and comments:

1. Clock Strikes : Looks good for mass games and protoss
2. Wavelet : might be shown different game style depending on the position of each spawn
3. Turbine : natural inside of main base
4. Bridging the Gap : just looks complicated

If we build it, will they come?

TL+ Member
CharactR

Canada44 Posts

1. Turbine: What can I say it’s a cool concept, One that I had attempted before and failed to make work, so in that regard I kind of wish I had made Turbine. It’s also not a map I would mind playing on at all.
2. Terraform: Out of all of them, It just looks like the most comfortable 4 player map to play on for me.
3. Tundra: Neat layout, thirds should be pretty easy to grab.
4. Sanctuary: Solid standard 4 player map.

are you happy oxtq? art thou not satisfied?
Seriously though, I don’t know what to tell you because I don’t have better reasons
there’s my 4 votes. Peace.

Tlmc14 11th place, Team TLMC3 5x finalist, but most importantly I’m some idiot that makes a lot of maps.

ChoboSiR

United States8 Posts

1. Clock Strikes
2. Static
3. Tundra
4. Goodnight
I’m usually big on the 4 player maps being a 2v2 user, and although these are in order, it’s still how I view them, Wasn’t me being lazy I promise haha
Cool maps though. Great job you guys
ox.tQ

461 Posts

Pato voted on the following maps (explanation to come later):

1.Wavelet
2.Sanctuary
3.Mayday
4.Vertebrae

If we build it, will they come?

TL+ Member
FyRe_DragOn

Canada2020 Posts

1.Static
2. Wavelet
3. Good Night
4. Terraform

aka DragOn[NaS]

Source: https://tl.net/forum/bw-tournaments/572810-new-worlds-map-contest-semi-finals-vote-here

Time Stamp:

More from TL.net