新世界地图大赛:半决赛(在此投票)

源节点: 853651

矿物质

美国296帖子

现在会发生什么?
– We ask everyone here to publicly vote (in a comment below) with their top 4 favorite maps 为了.
– Voting ends May 24 at 20:00 CEST.
– We will then tally up public votes and proceed with the top four map finalists to move onto the final stage.
– 最后四张地图将出现在四场激动人心的地图测试锦标赛中,每场都专注于一张地图,涉及由独家铸造的顶级外国选手 us 团队快速思考 & pe 重播电视.
– After the map test tournaments are finished, we will have a final public vote on TL to decide the winner of the final four maps.
– Top voted map created by a “new map maker” will be awarded 20% of our Map Makers prize pool. New map maker = has not had maps featured in any major league or tournament.

地图测试锦标赛日程: *
测试之旅#1 5/28 – 6/4 (Stream 6/5)
测试之旅#2 6/4 – 6/11 (Stream 6/12)
测试之旅#3 6/11 – 6/18 Map #3 (Stream 6/19)
测试之旅#4 6/18 – 6/25 Map #4 (Stream 6/26)
*如有调整,我们可能会更改

*哔哔*没有足够的矿物质。 -:- broodwarmaps.net

矿物质

美国296帖子

[图像加载]
GL HF

*哔哔*没有足够的矿物质。 -:- broodwarmaps.net

氧化酶

461帖子

LET’S G

如果我们建造它,他们会来吗?

TL +会员
牛牛

668帖子

1) 静止 – In my opinion the best map for competitive play. The mid-game favors aggression on this map and that will result in some very exciting games (probably shorter in length than something like Eclipse, but that’s ok).

2) 晚安1.2 – This map screams macro games and in my opinion it has the fixes for the flaws of Fighting Spirit and Circuit Breaker (think of PvT on those maps). It favors creative attacks (since you can’t defend everything especially towards the mid to late game.

3) 涡轮 – This map will most probably play out like a mix of Transistor and Blockchain. That’s quite exciting to think about.

4) 苔原 – Again the play-ability of this map, especially with the latest changes is very intriguing. It does have its flaws but it has enormous potential for some incredible late-game macro play. Definitely worth that wildcard.

Hawk2

美国221帖子

1) GOOD NIGHT 1.2 – Clean design, easy to follow movement and expand path, good mix of open and closed paths. Looks to be a solid map. Concerns is the bottom right ramp, that’s going to need to be changed, it’s way more exposed than the ramps on other start positions. Also, possible balance issue with the natural mineral line parallel to the cliff.

2) Clock Strikes – Clean design, easy to follow movement and expand path, good mix of open and closed paths. Looks to be a solid map. Only concern is that the distance between expansions might be too much.

3) Sanctuary – Aesthetic is messy, but it has a good mix of open and closed areas. Looks to be reasonably balanced. P may have trouble sieging locations, and if so, I would recommend adding a gas and another mineral patch to the existing mineral only.

4) Turbine – Interesting design, possible balance issues related to high ground connected 3rd/4th base. But, seems interesting to play.

假Fin

德国356帖子

1) 晚安 – Looks like it would be the most fun to play, the star in the middle is also pretty cool. I think this map will produce some good games. But why shout when it’s night?
2) Sanctuary – Also looks like it’s fun to play. I think this map will produce some good games.
3) 椎体– Interesting concept. I think this map will produce some good games.
4) 小波 – Seems like different starting positions can play out quite differently, also looks pretty cool. I think this map will produce some good games.

埃斯比

加拿大2304帖子

1) 庇护所
2)地形
3)弥合差距
4) 静态

EG机

美国1613帖子

1) 苔原
2) 涡轮
3)奥古斯特格勒
4)小波

I’m like, the coolest

单元

美国2614帖子

1) Static – I’ve played multiple games on this map in every P matchup, it has a good flow to it and feels better than some of the ladder maps for competitive play. It does favor aggression a bit which makes for some really fun games
2) Good Night – I look at this map and immediately picture solid macro play, from a players perspective I like the high ground around the 3rd both making it vulnerable and easy to hold depending on positioning. There’s a very clear idea for the players to follow to get to the lategame, feels a bit like a more interesting CB
3) Tundra – Looks interesting to play, the base layout looks pretty solid for 2-3 base play and the center area looks really interesting to set up engagements in.
4) Sanctuary – This is a map that looks like it will be easy for players to adapt to, there are multiple angles of attack without losing good spots to efficiently defend.
矿物质

美国296帖子

没有投票给我自己的地图,以下是我的投票顺序:

1)晚安 – I think almost any player can figure this map out without looking at the map preview.
2)弥合差距 – The theme of this map is great. The quirky center allows for a lot of positional variations which I enjoy. The ash decoration is 10/10 on this map.
3)苔原 – Layout is rational and tidy, this will produce strong games on this map. Also the ice decoration is 11/10.
4)地形 – I have enjoyed watching this map become terraformed. I did play some games on this map and it plays solid.

我的亚军是
椎骨与五月天

*哔哔*没有足够的矿物质。 -:- broodwarmaps.net

氧化酶

461帖子

Here’s Khala’s votes and comments:

1. Clock Strikes:看起来很适合大众游戏和神族
2. Wavelet:根据每个生成的位置,可能会显示不同的游戏风格
3. 涡轮:主底座自然内部
4.弥合差距:看起来很复杂

如果我们建造它,他们会来吗?

TL +会员
字符R

加拿大44帖子

1. 涡轮机: What can I say it’s a cool concept, One that I had attempted before and failed to make work, so in that regard I kind of wish I had made Turbine. It’s also not a map I would mind playing on at all.
2.地形: 在所有这些地图中,它看起来是最适合我玩的 4 人地图。
3.苔原: 布局整齐,三分之一应该很容易抓住。
4. 避难所:坚实的标准 4 人地图。

oxtq你快乐吗?你还不满意吗?
Seriously though, I don’t know what to tell you because I don’t have better reasons
there’s my 4 votes. Peace.

Tlmc14 11th place, Team TLMC3 5x finalist, but most importantly I’m some idiot that makes a lot of maps.

乔博SiR

美国8帖子

1. 时钟敲响
2. 静态
3.苔原
4.晚安
I’m usually big on the 4 player maps being a 2v2 user, and although these are in order, it’s still how I view them, Wasn’t me being lazy I promise haha
不过地图很酷。你们干得好
氧化酶

461帖子

帕托对以下地图进行了投票(稍后会有解释):

1.小波
2.庇护所
3.五月天
4.椎骨

如果我们建造它,他们会来吗?

TL +会员
FyRe_龙王

加拿大2020帖子

1.静态
2. 小波
3.晚安
4.地形

aka DragOn [NaS]

来源:https://tl.net/forum/bw-tournaments/572810-new-worlds-map-contest-semi-finals-vote-here

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