VR learning is changing the way education is delivered in the classroom
Quick read
➨ Fisk University is demonstrating that VR has a place in the classroom through a partnership with HTC Vive, T-Mobile, and VictoryXR
➨ The new VR lab overcomes the challenges inherent in sourcing the necessary equipment to deliver this educational experience in the traditional way in the classroom
➨ Meanwhile, a new study shows that virtual reality is also an effective tool for learning
The story
Virtual reality is redefining education in the classroom—both as a less resource-intensive alternative to traditional methods and as an effective tool for learning.
Fisk University, based in Nashville, Tennessee and one of the top ranked HBCUs (historically Black colleges and universities) in the US, is demonstrating that virtual reality has a place in the classroom and can serve as an alternative to expensive and difficult-to-source equipment, through a partnership with HTC Vive, T-Mobile, and VictoryXR.
They have launched an interactive 5G-powered virtual reality human cadaver lab for students in pre-med and biology-related majors, to overcome the challenges inherent in sourcing the necessary equipment to deliver this educational experience in the traditional way in the classroom.
The university previously borrowed cadavers from other universities for their pre-med students in advanced anatomy and biology classes, due to their high cost and level of maintenance.
Instead, this virtual reality lab, built by educational experience developer VictoryXR for HTC Vive’s new mobile Focus 3 headset using T-Mobile-powered 5G, enables students to explore and interact with the complete skeletal structure, muscle structure and the eleven human organ systems while still engaging in-person with their classmates and instructors.